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Initial Chest Opening has begun!
Unlock chests, collect rare gear, forge new items, and trade millions of items on the marketplace.EtherWarfare.com
What is EtherWarfare.com?
EtherWarfare is the decentralized, crypto-collectibles game that runs on the ethereum blockchain.
The ultimate virtual items ecosystem: Unlock chests, collect loot (from millions of possible items), forge new gear, trade on the marketplace, and battle other players with our soon-to-launch developer API’s.
Goals of the Ecosystem
- Build a thriving ecosystem and virtual economy based on trading digital, collectible gear, with an fantastic item rarity system at the core.
- Provide developer API’s to expand upon the blockchain and build games where players can battle with their items!
- Explore the possibilities available with blockchain technology as they relate to virtual goods and items.
- Build upon the ERC-721 (non-fungible tokens) standard set fourth by the CryptoKitties team.
EtherWarfare 1.0 is live!
Here’s how everything works.
Collect Gear — New items are collected by unlocking chests via the Chest Shop, or by forging them via the Blacksmith. All items have different attributes which contribute to their rarity, and can be traded on the marketplace.
Chests — New chests are introduced periodically, each containing about 20 new items. Each chest’s cost to unlock starts very low, at around 0.01 ETH, however, the price increases as more people unlock that chest. This is meant to provide a stabilizer in the market — to prevent inflation, and even increase the value of a chest’s items over time. Ideally, if you were to receive a rare item for, say, 0.01 ETH, this item would be worth much more once that chest’s cost climbs to, say, 0.5 ETH.
Item Rarity — All items have certain attributes and rarities associated with them which contribute to their uniqueness and desirability. Each item has a rarity tier, power, and level. Additionally, all items have a 10% chance of being enchanted. An item’s power and level are generated based on it’s rarity tier, parent collection, and a bit of luck.
Please forgive the awful .gif compression/flickering on Medium.com
Here are all of the possible rarity tiers:
- Common (white)
- Rare (green)
- Epic (purple)
- Mythical (pink)
- Exotic (red)
- Legendary (orange)
- Godly (yellow/multi-color)
Marketplace — The market is the perfect place to buy and sell your weapons and gear. You can keep track of, and withdraw your marketplace earnings by visiting the My Account tab, and clicking “Withdraw.” Advanced market sorting and filtering features coming soon.
Blacksmith — The Blacksmith becomes available to Initial Chest Opening (ICO) participants once the ICO concludes. Within the Blacksmith, players can “forge” new gear by combining the energies of two owned items, and paying a small fee in ether. Each item can be used to forge a new item in the Blacksmith only once. Players should use this feature strategically to ensure they get the most out of their ether.
Battle Arena — The Battle Arena is a soon-to-launch feature which will allow players to battle each other with their gear. Our goal is to implement powerful developer API’s so that players can use their items in games outside of EtherWarfare!
In Conclusion,
I believe that we have designed and built an extraordinary blockchain-based crypto-collectibles ecosystem. Don’t take my word for it, give it a try:
You can visit EtherWarfare by clicking here.
EtherWarfare.com — The Decentralized Crypto-Collectibles Game Ecosystem. was originally published in Hacker Noon on Medium, where people are continuing the conversation by highlighting and responding to this story.
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